Posts

Drawing a Halloween Character from Start to Finish

Image
I'm quieter about it than most, but I'm one of those people to whom Halloween is a religion, and as such it's my favorite time to create. I recently made this image in the spirit of the season, and as I went I decided to take screenshots of what I was doing so that I could show others my methods. I've been drawing "seriously" for about three or four years now, and it's kind of annoying because I'm not seeing a tremendous deal of improvement. Hopefully by breaking it down into pieces I'll be able to see areas in the method that need improving. Also, if any fellow amateurs come across this, I hope it helps encourage them to keep trying for themselves. These first few sketches I made in a PowerPoint slide. I use a Huion Kamvas Pro 16 drawing tablet, which lets you see what you're drawing on its own screen. I started off by drawing a "skeleton" of the character, so I knew what they looked like. I draw my characters roughly using this met...

Making a Basic 2D Platformer in Godot

Image
  Anyone going into games development for the first time in the past few years will have heard of Brackeys - back when Unity was the indie dev's weapon of choice, the Brackeys channel contained some of the most intuitive and comprehensive tutorials for the engine on the Internet. What it had, and still has, over many tutorials out there is quite simple - it explains things in basic English . I can't tell you how many times I've opened up a tutorial just to have a bunch of words thrown at me that mean nothing to someone who hasn't touched the engine before (which I have in the past, but not without a ton of mistakes and misunderstandings). It's one thing to just copy down what someone else is doing, but if you don't understand it or how it works, you're not going to be able to make your own game because you're not going to know what's going on or why things fit together this way. Brackeys retired his channel in September 2020, but like an Arthurian ...