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Showing posts from September, 2023

Beginning with Blender

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Blender is a free tool you can download that lets you make 3D models. It also lets you animate them and work in 2D. With Blender, we can take the character model we've drawn and create a 3D object out of it, then create animations for it to use in any video game project we might be making. Blender is often the place game devs make the models they're going to use in their games. Seeing how I'm a complete novice with this kind of thing, I've started off by just learning to navigate around the scene and using some basic modelling tools.

Waiting for Godot (to Work)

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If you haven't heard the big game-dev news, Unity, the long-time go-to game creation engine for people just starting out in games development, has recently lost its freaking mind. What made Unity the people's choice over the triple-A favoured Unreal Engine was that while both were free to use, Unreal creams 5% of the profits you make from a game made on its engine, while Unity just let you have it for free. Now, clearly in dire financial straits, Unity has changed that model - now they've implemented a monthly "installation bill", meaning you have to pay five cents for every time someone installs your game on their computer. This is way more complicated a process than just taking a cut of the overall profits, since not everybody who's installing a game has paid for it - they might be installing a game they already own on a new system, or re-installing the game to fix a problem with it or something, or hell, they might've just even pirated the thing. Since ...