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Showing posts from October, 2023

Animating a Walk Cycle for a Character in Blender

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 We've made a character model in Blender , and we've added bones to it so we can move it around. Now we can start moving this character into poses which we can save to create animations. I'm going to start with a simple bit of animation - the character walking forwards. This type of animation is called a "walk cycle", and if you look up walks cycles online, you'll find lots of reference images that show what poses we'll create and what order they'll go in. I often take cues from this image by idleworm.com, for example, since it has the cartoony look I'm going for: We only need to worry about the first five poses for Blender. Everyone seems to have different names for what these poses are - I like to call them the left-heel, the stomp, the pass, the spring and the right-heel. In Blender, we save our poses as animation keyframes in the dope sheet window. To open up a new viewport window, move the cursor up to the very top-right of the viewport, unti